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How People Are Using AI For Developing Games

Builders are vibe-coding full prototypes—multiplayer loops, chatty NPCs with memory, shaders—by prompting, letting AI write servers, generate art, and live-debug so solo devs (and kids) ship in hours, not weeks. In 2025, “world models” can spin text/images into interactive 3D spaces, hinting at a game-engine-as-model future. Users gush about speed and creativity; experts celebrate the trajectory but flag physics gaps, bias, and maintainability—so AI is the turbo for prototyping while human design/testing harden production.

🤖 ai summary based on 28 tweets

Stories from AI users. WhatsNextForAI curates public sources. No product affiliations. Opinions are the authors.

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IT WORKS!!!!! A FULL multiplayer with Python websockets server that receives and broadcasts all player positions every 100ms (10 times per second) All code written almost 100% by AI with Cursor and Grok 3 wrote the server code Now you can fly around with everyone else :D It'll probably crash after this tweet but let's try! https://t.co/UVJczDtWZ5 The reason before it didn't move was it was stale players that already quit and it kept their positions Every red plane is someone real flying now too! 😊

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